![]() Unity supports the feature of packaging assets into an AssetBundle. If for example, the target platform includes Android or iOS then directly referencing. NET Foundation, the Mono project has an active and enthusiastic contributing community.Īnother important factor about creating games with Unity is the platform the game will be built to run on. Mono is an open source development platform used to build cross-platform applications. The option can be found in PlayerSettings under Configuration in the Unity editor: Though the editor is continually being improved the Experimental setting is experimental and therefore might not be viewed stable enough to include for public builds. Net assemblies using the experimental setting. Note, it is possible to include more recent. ![]() Net 3.5 or lower as shown when the Microsoft ServiceBus library, for example, is directly referenced: Unity supports javascript and C# as development languages but an important fact to emphasize is the engine uses the C# compilerīecause Unity uses the Mono compiler, this means the version of our assemblies are limited to. Is a game development platform that can be used to develop both 3D and 2D games and supports building for a large variety of platforms including Android, Windows, Xbox, iOS and other platforms. There are many ways of solving this requirement including using platform specific patching (e.g, Google Play, iOS store) and it is a common expectation with modern games. ![]() In this scenario, a game will query Azure to retrieve and load the most recent version of a particular scene. This article provides an illustration of how Microsoft Azure could be used as a simple means of delivering content to a Unity game. ![]()
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